COMPETITION


The goal of F.E.A.R. is to find and extinguish the candle flame as quickly as possible. In order to achieve the fastest time possible. It must actively map and memorize the course during each attempt to calculate the shortest distance to the candle in subsequent runs. With the proper sensors, programming, and hardware this can be achieved.

The competition consists of two challenges. In the first challenge, each team is allowed to have three attempts to complete the time trial course. Each team is then scored based on the inverse of the time needed to extinguish the flame. The best time from the three runs will be documented and chosen as the final time. The candle and decoy locations will not be changed during the first three run attempts. Once the robot has been deployed on the playing field, reprogramming or sending any scripts to the robot is prohibited. However, repairs and general maintenance can be performed. This includes repairing a broken component, charging batteries, and refilling the 100 mL reservoir between runs.

In the second challenge, all the teams will compete at once. During this time, a new course will be set up and reconstructed so that the robots do not know the location of the flame or decoys. Once the start command is given, each robot will enter the playing field and attempt to find and extinguish the flame before the other competitors. The robots are not disqualified for spraying a decoy in this event. This challenge is a race to extinguish the flame. The robots are allowed to interact with each other to gain an advantage or use sabotage, such as spraying another robot with water or slamming them against a wall; but offensive weapons are not allowed. After the contest, the team that wins will gain a multiplier coefficient that will be applied to their challenge one score.